Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Poll: Please read Post #1 for information.
Poll Options
Please read Post #1 for information.

Reply
 
Thread Tools Display Modes
Old Jul 16, 2008, 12:38 AM // 00:38   #101
Hall Hero
 
Bryant Again's Avatar
 
Join Date: Feb 2006
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Jetdoc
Actually, heroes are only as good as the builds you can look up on wiki. Unless you are manually controlling your heroes and their actions, they are pretty much are on "auto-pilot", so the skill/experience level of the individual player isn't really relevant.
Not always the case. Due to the heroes being on auto-pilot, they rarely know how to use a build effectively: they screw up casting order, don't know what skill to use on how, and when to *not* use a certain skill. So that's why you have to give them a build that the AI can handle with and be able to use effectively, and people don't always keep that in mind.

Not to mention that some of the Wiki's builds are often insanely questionable...

Quote:
Originally Posted by Kanyatta
Even the best player in the game with the 3 greatest Hero bars ever conceived is still going to have problems doing some high-end Vanquishes/HM Missions just because of the pitifully stupid Hero AI.
At least you know that they'll be a bit on the silly side. But I'll tell you one thing: Binding my flag/unflag buttons to Z and X has got to have been one of my smartest ideas ever. It's saved my ass countless times, and I highly recommend it.

Last edited by Bryant Again; Jul 16, 2008 at 12:47 AM // 00:47..
Bryant Again is offline   Reply With Quote
Old Jul 16, 2008, 12:52 AM // 00:52   #102
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Why they haven't allowed us to use 7 heroes is beyond me, but apparently Anet doesn't have any plans for it. Signed regardless.
Div is offline   Reply With Quote
Old Jul 17, 2008, 01:10 AM // 01:10   #103
Ascalonian Squire
 
Join Date: Jan 2008
Location: Soviet Jersey
Default

/signed

Xebedinct is offline   Reply With Quote
Old Jul 17, 2008, 01:20 AM // 01:20   #104
Lion's Arch Merchant
 
Join Date: Jun 2005
Location: Long Island, NY
Profession: R/Me
Default

While you do bring us some valid points, your analysis is biased and quite immature. Maybe if you would stop calling other people "children with psychological problems" and didn't tell them how to play their class they'd be more enjoyable. But forget it. Take your full party of heroes, I don't want to play with people with your attitude. You caused the problem your citing.
nidy is offline   Reply With Quote
Old Jul 17, 2008, 01:42 AM // 01:42   #105
Lion's Arch Merchant
 
Join Date: Dec 2006
Location: New Zealand FTW
Guild: Ex Talionis [Law]
Default

Quote:
Originally Posted by nidy
While you do bring us some valid points, your analysis is biased and quite immature. Maybe if you would stop calling other people "children with psychological problems" and didn't tell them how to play their class they'd be more enjoyable. But forget it. Take your full party of heroes, I don't want to play with people with your attitude. You caused the problem your citing.
And exactly which PUGs are you playng with?
Infectious is offline   Reply With Quote
Old Jul 17, 2008, 01:53 AM // 01:53   #106
Lion's Arch Merchant
 
Join Date: Jun 2005
Location: Long Island, NY
Profession: R/Me
Default

Quote:
Originally Posted by Infectious
And exactly which PUGs are you playng with?
In my experience people often aren't childish or hard to deal with. Of course if I started telling everyone how to play their class they might get a little pissed.
nidy is offline   Reply With Quote
Old Jul 17, 2008, 01:58 AM // 01:58   #107
Forge Runner
 
Marverick's Avatar
 
Join Date: Aug 2006
Profession: R/
Default

Unfortunately when I get Monks pinging Healing Breeze and Heal Other and crap, it's either I tell them how to play their class now and hope that they listen or party wipe later and waste time.

And yes, people are childish and hard to deal with. Even when you don't bitch at them. Back in the days of 5-man Sorrow's Furnace, I'd get this about once every 3-4 runs. "We can't do this without the Flesh Golem!!!!" /leave

I wouldn't call it psychological problems, though. It's just that people aren't willing to try new things and think outside the box. They aren't willing to think at all, sometimes. I really wonder how anyone could run such terrible builds and not find anything wrong with them.

Well, it's a game; you can't really blame them. But we shouldn't be forced to play with them when guildies/friends aren't available.
Marverick is offline   Reply With Quote
Old Jul 17, 2008, 03:50 AM // 03:50   #108
Krytan Explorer
 
Keekles's Avatar
 
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
Default

Quote:
Originally Posted by nidy
In my experience people often aren't childish or hard to deal with. Of course if I started telling everyone how to play their class they might get a little pissed.
I hardly ever PUG, only if I'm bored to the point that I want to see if I can find another needle in the haystack (that's what finding a good player in a PUG feels like). I play with friends and guild/alliance-mates mainly.

Every time I've been in a PUG, they do not know how to aggro properly, start blaming me when they've overextended into another mob and died, and are generally exactly what the OP stated. I have only found ONE person out of a PUG that I still play with, ever. Every other player I've been in a PUG with was childish, immature, vulgar, and inexperienced. They either don't know how to play, or intentionally play bad to make it harder on other people. Either way, I no longer PUG. PUGs themselves are a reason for me not to PUG.
Keekles is offline   Reply With Quote
Old Jul 17, 2008, 06:09 AM // 06:09   #109
Desert Nomad
 
glacialphoenix's Avatar
 
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
Default

Quote:
Originally Posted by nidy
In my experience people often aren't childish or hard to deal with. Of course if I started telling everyone how to play their class they might get a little pissed.
Yes and no. Some of the people I met in a PUG are the rudest people I've ever had the displeasure to play with in GW. Trashtalking in PvE (wth, really), overextending, leeroying, inability to pull, and then rudely trying to shove the blame to a variety of other factors when it was clearly them. Generally, at least half the time when I PUG, there's going to be a few of these in every team.

On the other hand, I did Slaver's Exile today and a couple of days back, and I was honestly very surprised by a few things, one of which was that one of the ursans actually listened to me when I gave him advice (I also apologised for being a little harsh and he took it all very calmly and good-naturedly.) Today I was lucky enough to get a good team that called targets, pulled, and took everything in good fun and was generally polite overall. The trouble is, experiences like these are few and far between.

Not everyone who PUGs is a bad or a rude player, but chances are that you're going to find people who are childish or rude or plain bad in each PUG. It gets frustrating and annoying, and after a while people don't want to play with PUGs any more because of these experiences.
glacialphoenix is offline   Reply With Quote
Old Jul 17, 2008, 06:26 AM // 06:26   #110
Krytan Explorer
 
Nessar's Avatar
 
Join Date: Jun 2008
Location: West Siiiiiiiiiiiiiide
Guild: Gwen Has A Thing For [Pyre]
Default

I'd take 7 heros over a pug anyday, but honestly lots of the pugs I've been in have been relatively good. I rarely find a bad pug. I just must be lucky because I've never found pugs as bad as the OP described o.O.

But yea 7 heros ftw, but I love social interaction too...
Nessar is offline   Reply With Quote
Old Jul 17, 2008, 07:06 AM // 07:06   #111
Banned
 
Phantom Flux's Avatar
 
Join Date: Nov 2006
Location: New York City
Guild: Phantom Flux (FLUX)
Profession: A/
Default

/signed!!!! 100%
Phantom Flux is offline   Reply With Quote
Old Jul 17, 2008, 07:09 AM // 07:09   #112
Frost Gate Guardian
 
Joshthor's Avatar
 
Join Date: Nov 2007
Guild: Eternal Knights Alliance [RotK]
Profession: Me/
Default

this argument is way too one sided. i have met alot of good players in pugs, however, most ARE retarded. i still perfer people rather than heroes. they tend to live longer and they think on their feet. when your party is getting whiped they will move, when heroes will stay in one spot till they are all dead. no flaming me on saying "when your party is getting whiped" its happened to us all.
but i do think the hero cap should be raised. it wont kill PuGs, but in small missions/ towns it will be easier to finish.
Joshthor is offline   Reply With Quote
Old Aug 12, 2008, 06:17 AM // 06:17   #113
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

After playing (and losing) with a Pickup Group that exhibited mental capacities that would be considered substandard in a kindergarten student, I would like to once more remind ArenaNet that there are player who would like to be able to run full-hero parties. This was after 30 minutes of trying to find a PUG (specifically to test their intelligence level) and being told "gtfo rit" "lol ritualist suckz" and "wer not taking ritualist" as well as numerous variations, again and again. Even the PUG players apparently agree with me - AI is better for the likes of us "bad classes."

Also, after testing with both healer henchmen in the Crystal Desert, being hit with blindness and crippled, and not once during the duration, having condition removal used on me despite the fact that when I tested it with Dunkoro he was quite capable of figuring it out on his own, I would like to remind ArenaNet that their henchmen are only moderately more intelligent than pickup groups and should have been replaced with heroes at this point in the game.

I urge H/H players to post in support of full-hero parties, for the betterment of Guild Wars and support of a large percentage of players.

I'd also like to take a shot at PUG supporters and say that the average PUG player seems to be around 8 years old and even the ones that aren't, do not provide the absolute obedience that I require from my H/H and human parties.

Last edited by Zahr Dalsk; Aug 12, 2008 at 06:20 AM // 06:20..
Zahr Dalsk is offline   Reply With Quote
Old Aug 12, 2008, 07:37 PM // 19:37   #114
Forge Runner
 
IronSheik's Avatar
 
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
Default

/signed, I want a worker for anet to go into hell's precipice with a good build and say lfg, see what they get.
IronSheik is offline   Reply With Quote
Old Aug 12, 2008, 11:47 PM // 23:47   #115
Ascalonian Squire
 
Join Date: Jan 2008
Location: Soviet Jersey
Default

What is the reasoning for having the hero cap anyway?

It can't be helping with socialism as all us H/H'ers use henchies over PUGers anyway. If I'm doing an Elite Mission or whatever a Hero group can't do I'll just get some guildies. Removing the hero cap would be the smart thing to do.

However, this is Anet...
Xebedinct is offline   Reply With Quote
Old Aug 13, 2008, 01:43 AM // 01:43   #116
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

The thing is that "research has shown", and ANet certainly believes, that what keeps people playing is social interaction.
Hence every design decision since the introduction of heroes have aimed at getting people to PUG, or at least not H/H.

Now, I think ANet is wrong. I simply wouldn't play if I couldn't solo with H/H's, and the increasing focus on forced grouping is one of the reasons I wont be buying GW2, but what I think doesn't matter. What matter is what ANet believes, and they believe that people are happier, play more, and for longer, if they're forced to group.

In other words, as much as I would like it to go away, the three hero limit will disappear when hell freezes over.
Numa Pompilius is offline   Reply With Quote
Old Aug 13, 2008, 10:37 AM // 10:37   #117
Krytan Explorer
 
Scary's Avatar
 
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
Default

I could qoute al lot of these messages...

O yes would I like to have the option to add more hero's ..

The thing is.. I really like to plays days and days with H/H and would prefer
the hero above hench.
And there are stille days and days that I play with teams of our Alliance
when we do dungeons, Foe, Uw ore just vanquishing area,s.
And really enjoying the fun of doin things together.
And that wouldnt change if I get the option of more hero's

But Random Pugs... No, Ive tried them enough to know that, that wont give
me more pleasure in the game as playing with H/H.

So ....

/ Signed
Scary is offline   Reply With Quote
Old Aug 13, 2008, 06:20 PM // 18:20   #118
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

I'd like ArenaNet to have 3 weekends.

On the first one, they'll have no hero limit. People can take full hero parties.

On the second one, no heroes allowed. Only Henchmen.

On the third weekend, no AI at all allowed. Only humans.

See how much activity there is out in instances and such. I personally feel there will be a lot of activity the first, somewhat less the second, and quite a lot less on the third.
Zahr Dalsk is offline   Reply With Quote
Old Aug 13, 2008, 07:56 PM // 19:56   #119
Wilds Pathfinder
 
Ate of DK's Avatar
 
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
Default

I need a missing 3rd option.

No heroes, remove them from the game and, Anet, please don't even think about adding heroes in GW2. Heroes are not something I like to see in a massie multiplayer online game where the main goal is to achieve something with OTHER PEOPLE.
Ate of DK is offline   Reply With Quote
Old Aug 13, 2008, 08:23 PM // 20:23   #120
Wilds Pathfinder
 
Join Date: Oct 2007
Default

Quote:
Originally Posted by Zahr Dalsk
On the first one, they'll have no hero limit. People can take full hero parties.
I will be in the UW, FoW, and Urgoz's Warren all weekend.

Quote:
Originally Posted by Zahr Dalsk
On the second one, no heroes allowed. Only Henchmen.
Sounds like prophecies all over.

Quote:
Originally Posted by Zahr Dalsk
On the third weekend, no AI at all allowed. Only humans.
If I play on this weekend I will be solo farming on this weekend.

Quote:
Originally Posted by Ate of DK
Heroes are not something I like to see in a massie multiplayer online game where the main goal is to achieve something with OTHER PEOPLE.
My goal was to have fun and standing in town for 30 minutes looking for a party is not fun. Getting halfway through a elite mission and failing because several people decided to start leeching is not fun. I bought this game to have fun not to achieve anything.

Quote:
Originally Posted by Guild Wars Manual
Want to play a difficult mission by yourself? Hire several henchmen.
I want to do a difficult mission, say the underworld, but wait you can't take henchmen to the underworld.

Last edited by R.Shayne; Aug 13, 2008 at 08:34 PM // 20:34..
R.Shayne is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
hero/hench flagging KazeMitsui Heroes & AI 6 Feb 20, 2008 02:32 AM // 02:32
countesscorpula Sardelac Sanitarium 10 Dec 11, 2006 01:51 PM // 13:51
Hero/Hench AI problems Mr_T_bot The Riverside Inn 2 Dec 05, 2006 07:02 AM // 07:02
Pets for your Hero hench lyra_song The Riverside Inn 3 Sep 23, 2006 04:33 PM // 16:33


All times are GMT. The time now is 02:29 PM // 14:29.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("